Some early concepts for the canceled project X (2023).
I worked mostly with Thiago Klafke, the environment director, and we went for something near future but relatable and concrete.
I was thinking that the whole game could take place in one city, with each map describing a "hot spot", with some evolution through time and patches.
Also I wanted the maps to have some interactivity, not just containers for the players to shoot themselves in, but giving several tactical opportunities like R6S.