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100 Thieves - Project X - Maps

Some early concepts for the canceled project X (2023).
I worked mostly with Thiago Klafke, the environment director, and we went for something near future but relatable and concrete.
I was thinking that the whole game could take place in one city, with each map describing a "hot spot", with some evolution through time and patches.
Also I wanted the maps to have some interactivity, not just containers for the players to shoot themselves in, but giving several tactical opportunities like R6S.

paintovers on prototype map

paintovers on prototype map